You won't get far before your brain shortcircuits. It starts with the writing, where not much in the storyline actually makes sense, and you are better off NOT asking questions about it, or trying to analyze it. I just wish the developers would have played the last 2 chapters before releasing it. All women, according to this game, are sex starved, easily manipulated, and are greedy. Not to mention the constant stereotypes of other cultures and especially women. There were a lot of lacking pieces to this adventure puzzle. But, when compared, the older game still prevails. If it weren't attached to Gabriel Knight it wouldn't have so much to meet up too. But, it feels like it was abandoned around chapter 5 and left to chance whether or not it would work from there. I had to restart 5 times during the last chapter and play through the first 15 minutes over again 3 of those times. Ending is barely satisfactory considering the 7th and final chapter is full of glitches that are sometimes hilarious and other times computer rebooting. For little good reason the beautiful backdrops and music fall away to a cave exploration ending that just fails to feel like it even belongs in the same game. Story is engaging at first but concept loses steam halfway through the game. Especially with the slow and stiff movements of main AI. Ending is barely Starts off strong with a great lineage. Matching arbitrary statements in tables is not part of my definition of fun, and it feels to me like the game is full of m, because there's not much else going on. I backed the kickstarter for this for a good amount, and was really excited about it, but I'm afraid it is a lot less fun than Cognition was, and it can't hold a candle to Jensen's earlier work like Gabriƫl Knight or even Gray Matter (which I really enjoyed) For me, an adventure game is about the story, and dealing with this story. I didn't finish it, which is a shame since I was looking forward to another Jane Jensen story to play. The overwhelming amount of these type of puzzles, and the low amount of "game world"-puzzles (just to call m something) killed this game for me. upon which you can try to revise your choices (which make less sense to you now, since you went with your best guess first time around) or you brute force the thing, which can be a LOT of work. So you put in the options which you think match best, press the button to verify, and the game just goes "WRONG". The problem with these puzzles, is that sometimes, they're horribly ambiguous. They come in two forms: a: you get to judge a character based on what they are wearing, or how they are looking, and try to find some extra data while doing so, b: you try to match a character to other people's lives based on facts about their life that overlap with the other person's life. The game is full of them, which makes it repetitive. The most frustrating part Moebius for me, is the character profiling, and character matching puzzles. Because if you past the low budget art/animation sequences, you are left with a fairly decent adventure game, while with Moebius, the graphics are better, but the game underneath is a lot worse. But, Cognition, having a much smaller budget, is a lot more enjoyable. If you compare it to cognition for instance, it does a lot better on the art, animation and cut scene department. Because if you past the low budget art/animation sequences, Considering the budget that this game was made on, it is not strange that the level of polish is not as high as it is on for instance Broken Age. Considering the budget that this game was made on, it is not strange that the level of polish is not as high as it is on for instance Broken Age.
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